package game.block.entity;

import game.block.tile.Tile;

import com.badlogic.gdx.math.Vector2;

public class Goal extends Entity{
    
    public Goal(Vector2 pos, Tile tile) {
        super(pos, tile, FLAG_TILE);

    }

    @Override
    public void update(float delta) {
        
    }

    
    @Override
	public void setInfo() {
		info="Name: Goal\nFunction: Moves you to the next level";
	}

}
